Glyph of Chill
Glyph of Chill is a D&D 3.5 spell (Evocation [Cold]) from MMM. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 min./level (D); Casting time: 1 standard action.
- School
- Evocation [Cold]
- Casting Time
- 1 standard action
- Components
- S, M/F
- Range
- Touch
- Target
- One object of up to 20 lb.
- Duration
- 1 min./level (D)
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
The object radiates intense cold, dealing 1d6 points of cold damage to everything that touches it. If this item is already in the possession of a creature when the rune is empowered, that creature is immune to these effects. Weapons thus empowered deal +1d6 points of cold damage, and armor thus empowered deals the same damage against creatures that strike the wearer with unarmed attacks (including natural weapons). A projectile weapon that bears a glyph of chill imparts its powers to its ammunition, as well. RUNES hit points increase by +1 (or +1 per inch of thickness).