Ghoul Gesture
Ghoul Gesture is a D&D 3.5 spell (Necromancy) from LM. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude partial; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Ray
- Duration
- 1 round/level
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
A green ray stabs from your pointing finger.
You must succeed on a ranged touch attack with the ray to affect a target.
A subject that is successfully targeted must make a Fortitude save or be paralyzed for the duration of the spell.
A subject of the ray that succeeds on its Fortitude save is instead sickened.
A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.
Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.