Ghost Pipes

Lost Empires of Faerûn (LE)Updated Forgotten Realms (3.5)

Ghost Pipes is a D&D 3.5 spell (Transmutation) from LE. On class lists for Bard (Level 1), Bard Variant (Level 1), Divine Bard (Level 1), and others. Range or area: Touch; Saving throw: Will negates (object); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, F
Range
Touch
Target
One musical instrument
Duration
1 minute/level (D)
Saving Throw
Will negates (object)
Spell Resistance
Yes (object)

By means of this spell, you can cause one musical instrument you touch to float a few feet above the ground and play itself.
The instrument must be intact and in playable condition (no missing strings, clogged mouthpieces, or other impediments to proper use).
The instrument plays any tune you desire as though a skilled musician were playing it, regardless of whether you can play the instrument in question.
If used in conjunction with your bardic music ability, the ghost pipes grant a +2 competence bonus on your Perform check.
Focus: The instrument to be played.