Ghost Pipes
Ghost Pipes is a D&D 3.5 spell (Transmutation) from LE. On class lists for Bard (Level 1), Bard Variant (Level 1), Divine Bard (Level 1), and others. Range or area: Touch; Saving throw: Will negates (object); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, F
- Range
- Touch
- Target
- One musical instrument
- Duration
- 1 minute/level (D)
- Saving Throw
- Will negates (object)
- Spell Resistance
- Yes (object)
By means of this spell, you can cause one musical instrument you touch to float a few feet above the ground and play itself.
The instrument must be intact and in playable condition (no missing strings, clogged mouthpieces, or other impediments to proper use).
The instrument plays any tune you desire as though a skilled musician were playing it, regardless of whether you can play the instrument in question.
If used in conjunction with your bardic music ability, the ghost pipes grant a +2 competence bonus on your Perform check.
Focus: The instrument to be played.