Ghost Light

Complete Arcane (CAr)Updated Supplementals (3.5)

Ghost Light is a D&D 3.5 spell (Necromancy) from CAr. On class lists for Wu Jen (Level 1). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: Concentration; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
One Medium or smaller ghostly light
Duration
Concentration
Saving Throw
Will negates
Spell Resistance
Yes

You create a ghostly green radiance anywhere within range that shines with the brightness of a torch and is imbued with unearthly power, causing creatures within 30 feet to become shaken unless they succeed on a Will save. The light can be shaped to any Medium or smaller form, and can move at a speed of 30 feet as long as you maintain concentration on the spell (so that you can shape the effect into a human form and make it seem to walk or fly, for example). The shape of a ghost light can be changed at any time during the spell’s duration as a free action.

Material Component: A bit of phosphorus.