Ghost Light
Ghost Light is a D&D 3.5 spell (Necromancy) from CAr. On class lists for Wu Jen (Level 1). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: Concentration; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- One Medium or smaller ghostly light
- Duration
- Concentration
- Saving Throw
- Will negates
- Spell Resistance
- Yes
You create a ghostly green radiance anywhere within range that shines with the brightness of a torch and is imbued with unearthly power, causing creatures within 30 feet to become shaken unless they succeed on a Will save. The light can be shaped to any Medium or smaller form, and can move at a speed of 30 feet as long as you maintain concentration on the spell (so that you can shape the effect into a human form and make it seem to walk or fly, for example). The shape of a ghost light can be changed at any time during the spell’s duration as a free action.
Material Component: A bit of phosphorus.