Ghost Light

Oriental Adventures (OA)Oriental Adventures (3.0)
School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Duration
Concentration
Saving Throw
Will negates
Spell Resistance
Yes

With this spell, you create a ghostly green radiance anywhere within range that shines with the brightness of a torch.
You can use the light to illuminate some object, or you can shape it in any form of Medium-size or smaller.
You can control the movement of the light as long as you maintain concentration on the spell.
Thus, you can shape the light into a human form and make it seem to walk or fly, for example.
You can also change the shape of the light at any time during the spell’s duration.
The light is imbued with unearthly power, and causes fear in creatures within 30 feet of its location.
Creatures in this area must make successful Will saving throws or become shaken, suffering a -2 morale penalty on
attack rolls, weapon damage rolls, and saving throws.
Material Component: A bit of phosphorus.