Getaway

Song and Silence: A Guidebook to Bards and Rogues (SaS)Updated Supplementals (3.0)

Getaway is a D&D 3.5 spell (Enchantment) from SaS. On class lists for Assassin (Level 2), Horde Assassin (Level 2). Range or area: Personal; Saving throw: Will negates; Duration: 10 minutes/level; Casting time: 1 standard action.

School
Enchantment
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Area
Up to 1 city block/caster level
Duration
10 minutes/level
Saving Throw
Will negates
Spell Resistance
Yes

This spell helps you elude pursuers by causing them to run down blind alleys, make wrong turns at intersections, and
bypass obvious directional indicators during a chase.
Any pursuer who loses sight of you and fails a Will save has a 50% chance of making a wrong turn or heading in the wrong direction, even in the face of physical evidence (such as a dangling rope or an open door) as to your true path.
Material Component: A fox’s tail.