Getaway
Getaway is a D&D 3.5 spell (Enchantment) from SaS. On class lists for Assassin (Level 2), Horde Assassin (Level 2). Range or area: Personal; Saving throw: Will negates; Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Enchantment
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- The caster
- Area
- Up to 1 city block/caster level
- Duration
- 10 minutes/level
- Saving Throw
- Will negates
- Spell Resistance
- Yes
This spell helps you elude pursuers by causing them to run down blind alleys, make wrong turns at intersections, and
bypass obvious directional indicators during a chase.
Any pursuer who loses sight of you and fails a Will save has a 50% chance of making a wrong turn or heading in the wrong direction, even in the face of physical evidence (such as a dangling rope or an open door) as to your true path.
Material Component: A fox’s tail.