Fugue

Spell Compendium (Sc)Updated Supplementals (3.5)

Fugue is a D&D 3.5 spell (Evocation) from Sc. On class lists for Bard (Level 4), Bard Variant (Level 4), Divine Bard (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: Concentration, up to 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, F
Range
Medium (100 ft. + 10 ft./level)
Area
30 ft. radius spread
Duration
Concentration, up to 1 round/level
Saving Throw
Will negates
Spell Resistance
Yes

Upon completing the spell, a discordant cacophony of haunting and alien music rises up in the area you designate. Although the strange music reaches your ears, you feel no effect from it.

Creatures that fail their save become affected by the haunting fugue in semirandom ways. On each affected creature’s turn (as long as it remains in the affected area), you make a Perform check. The check result determines how the victim’s mind and body are affected by the spell. You can select any of the effects for Which your Perform check equals or exceeds the required DC.

DC Result
15 Victim takes 3d6 points of nonlethal damage
20 Victim takes 3d6 points of sonic damage
25 Victim is knocked prone
30 Victim is nauseated for 1 round
35 Victim is stunned for 1 round
40 Victim attacks nearest target

All creatures that succeed on their saves against the spell are disoriented and take a -2 penalty on attack rolls and skill checks as long as they remain in te affected area.

Focus: A miniature violin bow made of platinum worth 250 gp.