Force Whip

Complete Arcane (CAr)Updated Supplementals (3.5)

Force Whip is a D&D 3.5 spell (Evocation) from CAr. On class lists for Bard (Level 2), Wu Jen (Level 2), Bard Variant (Level 2), and others. Range or area: Touch; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Effect
A whip of force
Duration
1 round/level
Saving Throw
Will negates (see text)
Spell Resistance
No

This spell creates a whip of magical force that you wield as if you had proficiency with it. Simply cracking a force whip keeps normal animals (but not magical beasts or vermin) at bay unless they succeed on a Will save. Affected animals stay at least 30 feet away from you for the duration of the spell, as space permits. On a successful ranged attack with the whip, any normal animal you strike must succeed on a Will save or become frightened.

Against other creature types, you can use a force whip in combat as if it were a normal whip.

Material Component: A small silk whip.