Force Whip
Force Whip is a D&D 3.5 spell (Evocation) from CAr. On class lists for Bard (Level 2), Wu Jen (Level 2), Bard Variant (Level 2), and others. Range or area: Touch; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Effect
- A whip of force
- Duration
- 1 round/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- No
This spell creates a whip of magical force that you wield as if you had proficiency with it. Simply cracking a force whip keeps normal animals (but not magical beasts or vermin) at bay unless they succeed on a Will save. Affected animals stay at least 30 feet away from you for the duration of the spell, as space permits. On a successful ranged attack with the whip, any normal animal you strike must succeed on a Will save or become frightened.
Against other creature types, you can use a force whip in combat as if it were a normal whip.
Material Component: A small silk whip.