Exacting Shot

Spell Compendium (Sc)Updated Supplementals (3.5)

Exacting Shot is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Ranger (Level 2), Consecrated Harrier (Level 2), Planar Ranger (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V, S
Range
Touch
Target
One ranged weapon
Duration
1 minute/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

As you complete the complicated ritual of the spell you see in your mind’s eye the vital areas of your favored enemy’s anatomy.

All rolls made to confirm critical threats by the target weapon against your favored enemies automatically succeed, so every threat is a critical hit. The affected weapon also ignores any miss chance due to concealment whenever you fire at a favored enemy (unless the target has total concealment, in which case the normal miss chance applies). If the ranged weapon or the projectile fired has any magical effect or property related to critical hits, this spell has no effect on it.