Exacting Shot

Complete Adventurer (CAd)Updated Supplementals (3.5)

Exacting Shot is a D&D 3.5 spell (Transmutation) from CAd. On class lists for Ranger (Level 1), Consecrated Harrier (Level 1), Planar Ranger (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One ranged weapon
Duration
1 minute/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

This transmutation makes a ranged weapon strike true against your favored enemies. All rolls made to confirm critical hits by the weapon against favored enemies automatically succeed, so every threat is a critical hit. The affected weapon also ignores any miss chance due to concealment whenever you fire at a favored enemy (unless the target has total concealment, in which case the normal miss chance applies). If the ranged weapon or the projectile fired has any magical effect or property related to critical hits, this spell has no effect on it.