Energy Alteration

Eberron Campaign Setting (ECS)Updated Eberron (3.5)

Energy Alteration is a D&D 3.5 spell (Transmutation) from ECS. On class lists for Artificer (Level 1). Range or area: Touch; Saving throw: Will negates (object); Duration: 10 minutes/level; Casting time: 1 round.

School
Transmutation
Casting Time
1 round
Components
S, M
Range
Touch
Target
One magic item
Duration
10 minutes/level
Saving Throw
Will negates (object)
Spell Resistance
Yes (object)

You alter an item that employs an energy type or grants protection from an energy type, to employ or protect against a different energy type. For example, you could change a +2 flaming battleaxe to a +2 frost battleaxe or a ring of minor energy resistance (acid) to a ring of minor energy resistance (sonic). The amount of damage dealt by energy, protection offered from energy, and all other effects remain the same.

Material Component: An alchemical ointment formed from materials representing all five energy types and costing 50 gp.