Dream Walk
- School
- Conjuration (Teleportation)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- Up to eight willing creatures joining hands
- Duration
- Instantaneous
- Saving Throw
- Will negates
- Spell Resistance
- Yes
You move yourself or some other creature into a dreamscape.
You must either be able to see the dreamer whose dreams you wish to enter or be within 30 feet of her.
This spell otherwise functions exactly as plane shift.