Douse the Flames
Douse the Flames is a D&D 3.5 spell (White Raven (Strike)) from ToB. On class lists for Crusader (Level 1), Warblade (Level 1). Range or area: Melee attack; Saving throw: None; Duration: 1 round; Casting time: 1 standard action.
- School
- White Raven (Strike)
- Casting Time
- 1 standard action
- Range
- Melee attack
- Target
- One creature
- Duration
- 1 round
- Saving Throw
- None
- Spell Resistance
- No
You strike your enemy with a resounding blow, capturing his attention. As he turns to look, you let loose with a string of oaths, challenges, and taunts that force him to focus his attention on you.
As a White Raven adept, you are as much a tactician as you are a war leader. You learn to create openings for your allies to maximize the teamwork and esprit de corps that you foster. You know that for a group to succeed, it must work together, and that individual glory must be set aside so that the group can achieve victory.
As part of this maneuver, you make a melee attack against a single target you threaten. If your attack hits, you deal normal melee damage, and the target creature can’t make attacks of opportunity for 1 round. The opponent still threatens its normal area; it simply cannot make attacks of opportunity.