Devil's Tail
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The caster grows a 3-foot-long tail. The tail is thin, black or red, and it ends in a spike. The caster can use this tail to make melee attacks using his attack bonus, dealing a base 1d4 points of damage, plus one-half his Strength bonus. If the caster takes a full attack action, he can use both the tail and his normal melee attacks, but all attacks have a -2 penalty.