Detect Favored Enemy
Detect Favored Enemy is a D&D 3.5 spell (Divination) from CD. On class lists for Ranger (Level 3), Consecrated Harrier (Level 3), Planar Ranger (Level 3), and others. Range or area: 60 ft.; Saving throw: None; Duration: Concentration, up to 10 minutes/level (D); Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- 60 ft.
- Area
- Quarter circle emanating from the caster to the extreme of the range
- Duration
- Concentration, up to 10 minutes/level (D)
- Saving Throw
- None
- Spell Resistance
- No
You can sense the presence of a favored enemy. The amount of information revealed depends on how long you study a particular area.
1st Round: Presence or absence of a favored enemy in the area.
2nd Round: Types of favored enemies in the area and the number of each type.
3rd Round: The location and HD of each individual present.
Note: Each round you can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks detection.