Detect Favored Enemy

Spell Compendium (Sc)Updated Supplementals (3.5)

Detect Favored Enemy is a D&D 3.5 spell (Divination) from Sc. On class lists for Ranger (Level 1), Consecrated Harrier (Level 1), Planar Ranger (Level 1), and others. Range or area: 60 ft.; Saving throw: None; Duration: Concentration, up to 10 minutes/level (D); Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S, DF
Range
60 ft.
Area
Quarter circle emanating from the caster to the extreme of the range
Duration
Concentration, up to 10 minutes/level (D)
Saving Throw
None
Spell Resistance
No

Using your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.

You can sense the presence of a favored enemy. The amount of information revealed depends on how long you study a particular area.

1st Round: Presence or absence of a favored enemy in the area.

2nd Round: Types of favore enemies in the area and the number of each type.

3rd Round: The location and HD of each individual present.

Note: Each round you can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks detection.