Detect Favored Enemy

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Detect Favored Enemy is a D&D 3.5 spell (Divination) from MW. On class lists for Ranger (Level 3), Consecrated Harrier (Level 3), Planar Ranger (Level 3), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: None; Duration: Concentration, up to 10 minutes/level (D); Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S, DF
Range
Long (400 ft. + 40 ft./level)
Area
Quarter circle emanating from the caster to the extreme of the range
Duration
Concentration, up to 10 minutes/level (D)
Saving Throw
None
Spell Resistance
No

You can sense the presence of a favored enemy.
The amount of information revealed depends on how long you study a particular area.
1st Round: Presence or absence of a favored enemy in the area.
2nd Round: Types of favored enemies in the area and the number of each type.
3rd Round: The location and HD of each individual present, as though revealed by a power sight effect.
Note: Each round you can turn to detect things in a new area.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.