Daze Animal

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Daze Animal is a D&D 3.5 spell (Enchantment (Compulsion)) from MW. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: 1 round; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
One medium-size or smaller animal with less than 5 HD
Duration
1 round
Saving Throw
Will negates
Spell Resistance
Yes

This enchantment clouds the target animal’s mind.
The subject is not stunned, so attackers get no special advantage against it, but it cannot move or attack.