Darkflame Arrow

Champions of Ruin (CR)Updated Forgotten Realms (3.5)

Darkflame Arrow is a D&D 3.5 spell (Evocation) from CR. On class lists for Assassin (Level 3), Justice of Weald and Woe (Level 3), Ranger (Level 3), and others. Range or area: Touch; Saving throw: None; Duration: Instantaneous (see text); Casting time: 1 swift action.

School
Evocation
Casting Time
1 swift action
Components
V, M
Range
Touch
Target
One masterwork arrow or bolt
Duration
Instantaneous (see text)
Saving Throw
None
Spell Resistance
Yes

This spell is cast upon a masterwork arrow or bolt, engulfing its head in black fire. The arrow deals normal damage and wreaths the target in black flame that deals an extra 2d6 points of damage. The black flames continue to engulf the victim for 2 more rounds, dealing 2d6 points of damage each subsequent round (at the start of your turn), and they cannot be extinguished (although they can be dispelled). The arrow or bolt must be fired during the same round the spell is cast, or the magic dissipates and is lost. Creatures with immunity or resistance to fire take full damage from the black flames. The projectile is destroyed even if it misses its target.

Material Component: Masterwork arrow or bolt.