Chill of the Grave
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- Yes
A pale ray erupts from your pointing finger.
You must succeed on a ranged touch attack with the ray to affect a target.
The target takes 1d10 points of cold damage.
This damage increases to 2d10 at caster level 4, 3d10 at caster level 7th, and 4d10 at caster level 10th.