Brilliant Energy Arrow

Champions of Ruin (CR)Updated Forgotten Realms (3.5)

Brilliant Energy Arrow is a D&D 3.5 spell (Transmutation) from CR. On class lists for Assassin (Level 2), Ranger (Level 2), Justice of Weald and Woe (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V, M
Range
Touch
Target
One masterwork arrow or bolt
Duration
Instantaneous
Saving Throw
None
Spell Resistance
Yes

This spell is cast upon a masterwork arrow or bolt, transforming its head into brilliant energy that gives off light as a torch (20-foot radius). A brilliant energy missile ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the missile passes through armor. It deals normal damage and has no effect on constructs, undead, and objects. The arrow or bolt must be fired during the same round the spell is cast, or the magic dissipates and is lost. The projectile is destroyed even if it misses its target.

Material Component: Masterwork arrow or bolt.