Brilliant Energy Arrow
Brilliant Energy Arrow is a D&D 3.5 spell (Transmutation) from CR. On class lists for Assassin (Level 2), Ranger (Level 2), Justice of Weald and Woe (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 swift action.
- School
- Transmutation
- Casting Time
- 1 swift action
- Components
- V, M
- Range
- Touch
- Target
- One masterwork arrow or bolt
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- Yes
This spell is cast upon a masterwork arrow or bolt, transforming its head into brilliant energy that gives off light as a torch (20-foot radius). A brilliant energy missile ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the missile passes through armor. It deals normal damage and has no effect on constructs, undead, and objects. The arrow or bolt must be fired during the same round the spell is cast, or the magic dissipates and is lost. The projectile is destroyed even if it misses its target.
Material Component: Masterwork arrow or bolt.