Blunt Weapon
Blunt Weapon is a D&D 3.5 spell (Transmutation) from SaS. On class lists for Bard (Level 3), Bard Variant (Level 3), Divine Bard (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- All piercing and slashing weapons within 20 ft. of the target
- Area
- 20 ft. radius burst
- Duration
- 1 minute/level
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
Blunt weapon reduces the effectiveness of certain weapons by rendering them semisubstantial.
Affected weapons appear shimmery or shadowy when examined closely, but the wielder must specifically examine the weapon (a move-equivalent action) to notice the effect.
An affected weapon retains its full enhancement bonus and magical abilities (if any), but its base damage is reduced by half.
The strength bonus of the wielder still applies normally to attacks and damage.
A weapon carried by a creature uses that creature’s Fortitude saving throw.
A magic weapon gets a bonus equal to its enhancement bonus on this save.
Only manufactured piercing and slashing weapons are affected by blunt weapon.
It has no effect on natural weapons.
Arrows and other projectile weapons affected by the spell remain blunted even after they leave the spell’s area.