Blood in the Water

Tome of Battle: The Book of Nine Swords (ToB)Updated Supplementals (3.5)

Blood in the Water is a D&D 3.5 spell (Tiger Claw (Stance)) from ToB. On class lists for Swordsage (Level 1), Warblade (Level 1). Range or area: Personal; Saving throw: None (harmless); Duration: Stance; Casting time: 1 swift action.

School
Tiger Claw (Stance)
Casting Time
1 swift action
Range
Personal
Target
The caster
Duration
Stance
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

The smell of blood drives you into a fury. As you slash into your foe, each fresh wound you inflict spurs you onward.

While you are in this stance, you whip yourself into a terrible rage. When you score a critical hit against an opponent, you enter a near frenzied state from the sight and smell of blood. You gain a +1 bonus on attack rolls and damage rolls. Because this is an untyped bonus, it stacks with each successful critical hit you score.

If you go more than 1 minute without achieving a critical hit, you no longer gain the benefit of the stance.