Blood in the Water
Blood in the Water is a D&D 3.5 spell (Tiger Claw (Stance)) from ToB. On class lists for Swordsage (Level 1), Warblade (Level 1). Range or area: Personal; Saving throw: None (harmless); Duration: Stance; Casting time: 1 swift action.
- School
- Tiger Claw (Stance)
- Casting Time
- 1 swift action
- Range
- Personal
- Target
- The caster
- Duration
- Stance
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The smell of blood drives you into a fury. As you slash into your foe, each fresh wound you inflict spurs you onward.
While you are in this stance, you whip yourself into a terrible rage. When you score a critical hit against an opponent, you enter a near frenzied state from the sight and smell of blood. You gain a +1 bonus on attack rolls and damage rolls. Because this is an untyped bonus, it stacks with each successful critical hit you score.
If you go more than 1 minute without achieving a critical hit, you no longer gain the benefit of the stance.