Aspect of the Lich
Aspect of the Lich is a D&D 3.5 spell (Necromancy) from MMM. Range or area: Personal; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- You
- Duration
- 1 round/level
This terrifying spell temporarily grants you many of the fearsome abilities of a lich. Your skin grows pale and hardens, along with the bones underneath, granting you a +8 enhancement bonus to natural armor and DR 15/bludgeoning and magic. In addition, you gain a +6 enhancement bonus to Intellect, Spirit and Charisma. You also gain a touch attack that deals 1d8 points of cold damage per 2 levels (maximum 15d8) and permanently paralyzes the target (Fortitude save halves the damage and negates the paralysis; the DC equals the spell's DC). Finally, creatures with 5 HD or fewer that gaze upon you while you are transformed must make a Will save (DC equal the spell's DC) or be panicked for 1 round per caster level. Creatures that successfully make their saving throws against this fear effect are immune to it for the spell's duration.