Armor of Darkness
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
The spell envelops the warded creature in a shroud of flickering shadows. The shroud can, if the caster desires, conceal the wearer’s features. In any case, it grants the recipient a +3 deflection bonus to Armor Class plus an additional +1 for every four caster levels (maximum bonus +8). The subject can see through the armor as if it did not exist and is also afforded darkvision with a range of 60 feet. Finally, the subject gains a +2 bonus on saving throws against any holy, good, or light spells or effects.
Undead creatures that are subjects of armor of darkness also gain +4 turn resistance.