Armor of Darkness
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
The spell envelops the creature in a shroud of flickering shadows.
The shroud grants the subject a +4 deflection bonus to Armor Class plus an additional +1 for every three caster levels above 7th (for a total of +5 at 10th level, +6 at 13th, +7 at 16th, to a maximum of +8 at 19th level). The subject can see through the armor as if it did not exist and is also afforded darkvision out to 60 feet. The subject gains a +2 saving throw bonus against any holy, good, or light spells or effects. Undead creatures that are subjects of armor of darkness also gain +4 turn resistance.