Amplify Magic
Amplify Magic is a D&D 3.5 spell (Abjuration) from MMM. Range or area: Touch; Saving throw: Will negates; Duration: 1 min./level (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 min./level (D)
- Saving Throw
- Will negates
- Spell Resistance
- Yes
Amplify magic creates an aura around the subject that enhances the effects of all healing and damaging spells. If a spell that cures or deals damage is cast on the subject, the amount of damage it deals or cures increases by +1 point per caster level (maximum 15 points). For example, if a firebolt strikes Kathlia while she is under the effects of amplify magic from a 9th-level caster, the spell's damage increases by +9 points. If Shadd casts cure light wounds on her, the spell likewise cures +9 additional hit points.