Allegro
Allegro is a D&D 3.5 spell (Transmutation) from CAd. On class lists for Bard (Level 3), Vigilante (Level 3), Bard Variant (Level 3), and others. Range or area: 10 ft.; Saving throw: Fortitude negates (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- 10 ft.
- Area
- 10 ft. radius burst centered on the caster
- Duration
- 1 minute/level (D)
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
This spell makes you and your companions extraordinarily fleet of foot. Each creature within the spell’s area gains a 30-foot enhancement bonus to its land speed, up to a maximum of double the creature’s land speed. Affected creatures retain these effects for the duration of the spell, even if they leave the original area.
Material Component: A tailfeather from a bird of prey.