Intermittent Functioning

Dungeon Master's Guide v.3.5 (DMG)Updated 3.5

Intermittent Functioning is a D&D 3.5 rule entry from DMG. Category: Base; Subcategory: Magic.

Category
Base
Subcategory
Magic

The three varieties of intermittent functioning items all function perfectly as described—at least some of the time. The three varieties are unreliable, dependent, and uncontrolled items.

Unreliable

Each time the item is activated, there is a 5% chance (01-05 on d%) that it does not function.

Dependent

The item only functions in certain situations. To determine what the situation is, either select a situation or roll on the following table.

Table: Dependent Curse Condition
d%Situation
01-03Temperature below freezing
04-05Temperature above freezing
06-10During the day
11-15During the night
16-20In direct sunlight
21-25Out of direct sunlight
26-34Underwater
35-37Out of water
38-45Underground
46-55Aboveground
56-60Within 10 feet of a random creature type
61-64Within 10 feet of a random race or kind of creature
65-72Within 10 feet of an arcane spellcaster
73-80Within 10 feet of a divine spellcaster
81-85In the hands of a nonspellcaster
86-90In the hands of a spellcaster
91-95In the hands of a creature of a particular alignment
96In the hands of a creature of particular gender
97-99On nonholy days or during particular astrological events
100More than 100 miles from a particular site
Uncontrolled

An uncontrolled item occasionally activates at random times. Roll d% every day. On a result of 01-05 the item activates at some random point during that day.