Intermittent Functioning
Intermittent Functioning is a D&D 3.5 rule entry from DMG. Category: Base; Subcategory: Magic.
- Category
- Base
- Subcategory
- Magic
The three varieties of intermittent functioning items all function perfectly as described—at least some of the time. The three varieties are unreliable, dependent, and uncontrolled items.
Unreliable
Each time the item is activated, there is a 5% chance (01-05 on d%) that it does not function.
Dependent
The item only functions in certain situations. To determine what the situation is, either select a situation or roll on the following table.
| d% | Situation |
|---|---|
| 01-03 | Temperature below freezing |
| 04-05 | Temperature above freezing |
| 06-10 | During the day |
| 11-15 | During the night |
| 16-20 | In direct sunlight |
| 21-25 | Out of direct sunlight |
| 26-34 | Underwater |
| 35-37 | Out of water |
| 38-45 | Underground |
| 46-55 | Aboveground |
| 56-60 | Within 10 feet of a random creature type |
| 61-64 | Within 10 feet of a random race or kind of creature |
| 65-72 | Within 10 feet of an arcane spellcaster |
| 73-80 | Within 10 feet of a divine spellcaster |
| 81-85 | In the hands of a nonspellcaster |
| 86-90 | In the hands of a spellcaster |
| 91-95 | In the hands of a creature of a particular alignment |
| 96 | In the hands of a creature of particular gender |
| 97-99 | On nonholy days or during particular astrological events |
| 100 | More than 100 miles from a particular site |
Uncontrolled
An uncontrolled item occasionally activates at random times. Roll d% every day. On a result of 01-05 the item activates at some random point during that day.