Abilities And Manifesters

Expanded Psionics Handbook (XPH)3.5
Category
Psionic
Subcategory
Classes

The ability that your powers depend on—your key ability score as a manifester—is related to what psionic class (or classes) you have levels in: Intelligence (psion), Wisdom (psychic warrior), and Charisma (wilder). The modifier for this ability is referred to as your key ability modifier. If your character’s key ability score is 9 or lower, you can’t manifest powers from that psionic class.

Just as a high Intelligence score grants bonus spells to a wizard and a high Wisdom score grants bonus spells to a cleric, a character who manifests powers (psions, psychic warriors, and wilders) gains bonus power points according to his key ability score. Refer to Table: Ability Modifiers and Bonus Power Points.

How To Determine Bonus Power Points

Your key ability score grants you additional power points equal to your key ability modifier × your manifester level ×½. Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41.

Table: Ability Modifiers and Bonus Power Points
Ability ScoreBonus Power Points (by Class Level)
1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th
10-1100000000000000000000
12-13011223344556677889910
14-151234567891011121314151617181920
16-171346791012131516181921222425272830
18-19246810121416182022242628303234363840
20-212571012151720222527303235374042454750
22-233691215182124273033363942454851545760
24-2537101417212428313538424549525659636670
26-2748121620242832364044485256606468727680
28-2949131822273136404549545863677276818590
30-315101520253035404550556065707580859095100
32-3351116222733384449556066717782889399104110
34-356121824303642485460667278849096102108114120
36-3761319263239455258657178849197104110117123130
38-39714212835424956637077849198105112119126133140
40-417152230374552606775829097105112120127135142150