Viletooth Lizardfolk
Viletooth Lizardfolk is a D&D 3.5 player race from DM. Medium Humanoid (good reflex), Level adjustment +1.
- Size
- Medium
- Type
- Humanoid (good reflex)
- Level Adjustment
- +1
- Acid Bite (Su): A viletooth lizardfolk’s bite attack deals 1d6 points of acid damage in addition to its normal damage.
- Class Skills: Move Silently is a class skill for viletooth lizardfolk.
- Dragonblood Subtype: Viletooth lizardfolk are of the dragonblood subtype (see page 4).
- Natural Weapons: 2 claws (1d4) and bite (1d4).
- Racial Feats: A viletooth lizardfolk’s humanoid levels give it one feat.
- Racial Hit Dice: A viletooth lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
- Racial Skills: A viletooth lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Viletooth lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
- Water Breathing (Ex): Viletooth lizardfolk can breathe underwater indefinitely.
- Weapon and Armor Proficiency: A viletooth lizardfolk is automatically proficient with simple weapons and shields.