Urdunnir Dwarf

Races of Faerûn (Rac)Updated Forgotten Realms (3.0)

Urdunnir Dwarf is a D&D 3.5 player race from Rac. Medium Humanoid (good fort), Level adjustment +4.

Size
Medium
Type
Humanoid (good fort)
Level Adjustment
+4

Urdunnir dwarves have all the dwarven racial traits listed in the Player’s Handbook, except as follows:

  • +4 racial bonus on saving throws against poison: Urdunnirs are even more resistant to toxins than other dwarves.
  • Stone Walk (Su): Urdunnirs can pass through stone and earth as if it were air. They can carry up to twice their own body weight with them in this manner. Urdunnirs (and anyone carried with them) cannot breathe while within stone or earth and must hold their breath while traveling in this manner.
  • Stone Shape (Sp): At will as an 8th-level sorcerer.
  • Shape Metal (Sp): At will as an 8th-level sorcerer once per round. This power works just like the shape metal spell (see the appendix), except that urdunnirs can only affect 5 cubic feet of metal. Using this ability is a full-round action.
  • Automatic Languages: Dwarven, Undercommon. Bonus Languages: By region.
  • Favored Class: Expert.
  • Level Adjustment: +4: Urdunnirs have the ability to walk through stone and earth and two unusual spell-like abilities. They are more powerful and gain levels more slowly than the common races of Faerûn. See Table 1 in the Introduction for more information.