Underfolk

Races of Destiny (RD)Updated Supplementals (3.5)

Underfolk is a D&D 3.5 player race from RD. Medium Humanoid (good reflex), Level adjustment +0.

Size
Medium
Type
Humanoid (good reflex)
Level Adjustment
+0
  • Darkvision: Underfolk can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and underfolk can function just fine with no light at all.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level, since underfolk (like their human ancestors) are versitile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in,)
  • +2 racial bonus on Listen checks: living as underground hunters for generations has given underfolk keen hearing.
  • Weapon Familiarity: Underfolk treat light and heavy picks as simple weapons rather than martial weapons.
  • Camouflage (Ex): Underfolk can change their skin coloration at will to mimic the surrounding terrain, giving them a +4 racial bonus to Hide checks. In rocky terrain, this bonus increases to +10. This ability works even if an underfolk is viewed with darkvision, although true seeing negates the bonus.
  • Light Sensitivity (Ex): Underfolk are dazzled in bright sunlight or within the radius of a daylight spell