Spirit Folk, River

Oriental Adventures (OA)Updated Oriental Adventures (3.0)

Spirit Folk, River is a D&D 3.5 player race from OA. Medium Humanoid (good reflex), Level adjustment +0.

Size
Medium
Type
Humanoid (good reflex)
Level Adjustment
+0
  • Water Breathing: River spirit folk can breathe water as easily as they breathe air.
  • River spirit folk have a base swimming speed of 30 feet. They do not need to make Swim checks to swim normally. They gain a +8 racial bonus on any Swim check to perform some special action or avoid a hazard, and they can always choose to take 10 on these checks, even if rushed or threatened when swimming. They can use the run action while swimming, provided they swim in a straight line.
  • +2 racial bonus on saving throws against spells and spell-like effects with the word “water” in the name of the effect, shugenja spells of the water element, and wu jen spells connected to water.
  • Once per day a river spirit folk can use speak with animals to speak with any fish . This ability is innate to river spirit folk. It has a duration of 1 minute (the spirit folk is considered a 1st-level caster when using this ability, regardless of actual level).
  • Favored Class: Any. When determining whether a multiclass spirit folk suffers an XP penalty, her highest-level class does not count.