Sea Kin

Races of Destiny (RD)Updated Supplementals (3.5)

Sea Kin is a D&D 3.5 player race from RD. Medium Humanoid (good reflex), Level adjustment +0.

Size
Medium
Type
Humanoid (good reflex)
Level Adjustment
+0
  • Sea kin base land speed is 30 feet. Their base swim speed is 30 feet.
  • Low-Light Vision: Sea kin can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level: Sea kin (like their human ancestors) are versatile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in.)
  • +2 racial bonus on Escape Artist checks: Sea kin naturally secrete a slippery oil to facilitate swimming. This secretion also makes it easy for them to slip out of restraints.
  • Hold Breath (Ex): A sea kin can hold his breath for a number of rounds equal to 8 × his Constitution score before he risks drowning.
  • Weapon Familiarity: Sea kin treat tridents and nets as simple weapons.
  • Water Dependency: A sea kin must immerse his entire body in water at least once a week or suffer ill effects. After a week has passed, a sea kin must make a Constitution check every day thereafter (DC 10 + 1 per additional day) or take 1 point of Constitution damage. Once a sea kin immerses his body in water, he immediately regains 1d4 points of Constitution per hour that he remains in water.
  • Favored Class: Druid. A multiclass sea kin’s druid class does not count when determining whether he takes an experience point penalty for multiclassing.