Poison Dusk Lizardfolk

Monster Manual III (MM3)Supplementals (3.5)
Size
Small
Type
Humanoid (good reflex)
Level Adjustment
+1
  • +2 Dexterity, +2 Constitution, —2 Charisma.
  • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, —4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
  • Racial Skills: A poison dusk lizardfolk has a +4 racial bonus on Balance, Jump, and Swim checks.
  • Poison Use: Due to their long tradition of working with venoms, poison dusks are never at risk when applying poisons to weapons. Common poisons include black adder venom and blue whinnis.
  • Chameleon Skin (Ex): Poison dusks can adjust the colors of their scales to blend in with their surroundings. When it is not wearing armor, robes or other covering clothing, a poison dusk lizardfolk gains a +5 racial bonus on Hide checks.
  • Hold Breath (Ex): A poison dusk lizardfolk can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning (see page 304 of the Dungeon Master’s Guide).
  • Natural Weapons: 2 claws (1d3) and bite (1d3).
  • Low Light Vision
  • Weapon Familiarity: Poison dusk lizardfolk treat bolas and nets as martial weapons rather than exotic weapons.
  • Automatic Languages: Draconic, Common. Bonus Languages: Halfling, Sylvan.
  • Favored Class: Ranger. A multiclassed poison dusk’s ranger class does not count when determining whether it takes an XP penalty.
  • Level adjustment +1.