Korobukuru
Korobukuru is a D&D 3.5 player race from OA. Small Humanoid (good fort), Level adjustment +0.
- Size
- Small
- Type
- Humanoid (good fort)
- Level Adjustment
- +0
- Small: As Small creatures, korobokurus gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
- Darkvision: Korobokurus can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and korobokurus can function just fine with no light at all.
- +2 racial bonus on saving throws against poison: Korobokurus are hardy and resistant to toxins.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, bugbears, bakemono, and goblin rats): Korobokurus are trained in the special combat techniques that allow them to fight their common enemies more effectively.
- +4 dodge bonus against giants: This bonus represents special training that korobokurus undergo, during which they learn tricks that previous generations developed in their battles with ogres. Note that any time a character loses his positive Dexterity bonus to Armor Class, such as when he’s caught flat-footed, he loses his dodge bonus, too.
- +2 racial bonus on Wilderness Lore checks: Korobokurus are familiar with the wild lands in which they dwell.