High Elf
High Elf is a D&D 3.5 player race from WRPG. Medium Humanoid (elf), Level adjustment +1.
- Size
- Medium
- Type
- Humanoid (elf)
- Level Adjustment
- +1
- +2 Dexterity, +2 Intelligence, −2 Constitution.
- Medium; base land speed 30 ft.; low-light vision.
- +2 racial bonus on saves vs. mind-affecting spells or effects.
- Arcane Ability: with Int 10+, cast four 0-level sorcerer/wizard cantrips/day as a 1st-level sorcerer (any combination; subject to ASF).
- +1 effective caster level with all arcane spellcasting classes (affects spell effects, not spells known/slots).
- Empowered Magic: 1/day apply Empower Spell to a spell without raising the slot (declare before casting).
- Magic Addiction: each morning must spend preparation-time resisting addiction or take −1 caster level and −2 on saves vs. spells; unnecessary within 50 ft. of a moon well (lingers Wis modifier days after leaving).
- −2 circumstance penalty on Charisma-based checks vs. night elves and tauren.
- Martial Weapon Proficiency: longbow, composite longbow, and either short sword or rapier.
- +2 racial bonus on Concentration, Knowledge (arcana), and Spellcraft (class skills for all high elves).
- Automatic Languages: Common, Thalassian. Bonus: Darnassian, Dwarven, Goblin, Kalimdoran, Orc.
- Favored Class: Sorcerer or Wizard (choose at creation). Level Adjustment +1.