Gray Dwarf
Gray Dwarf is a D&D 3.5 player race from FRCS. Medium Humanoid (good fort), Level adjustment +2.
- Size
- Medium
- Type
- Humanoid (good fort)
- Level Adjustment
- +2
Gray dwarves have all the dwarven racial traits given in Chapter 2 of the Player’s Handbook (pp. 14) except as follows:
- +2 Constitution, -4 Charisma. Duergar are extremly withdrawn and guarded.
- Darkvision up to 120 feet.
- Immune to paralysis, phantasms, and magic or alchemical poisons (but not normal poisons). Duergar acquired immunity to some illusions and many toxic substances during their servitude to mind flayers.
- +4 racial bonus on Move Silently checks. Gray dwarves excel in stealthy movement.
- +1 racial bonus on Listen and Spot checks.
- Spell-like Abilities: 1/day – enlarge and invisibility as a wizard twice the duergar’s level (minimum 3rd level). These affect only the duergar and whatever it carries.
- Ligh Sensitivity: Duergar suffer a -2 circumstance penalty to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.