Gray Dwarf
Gray Dwarf is a D&D 3.5 player race from Rac. Medium Humanoid (good fort), Level adjustment +2.
- Size
- Medium
- Type
- Humanoid (good fort)
- Level Adjustment
- +2
Duergar have all the dwarven racial traits given in Chapter 1 of the Player’s Handbook except as follows:
- +2 Constitution, -4 Charisma. Duergar are extremely withdrawn and guarded.
- Darkvision up to 120 feet.
- Immune to paralysis, phantasms, and magic or alchemical poisons (but not normal poisons). Duergar acquired immunity to some illusions and many toxic substances during their servitude to mind flayers,
- +4 racial bonus on Move Silently checks. Gray dwarves excel in stealthy movement.
- +1 racial bonus on Listen and Spot checks.
- Spell-Like Abilities: 1/day—enlarge and invisibility as a wizard twice the duergar’s level (minimum 3rd level). These affect only the duergar and whatever it carries.
- Light Sensitivity: Duergar suffer a -1 circumstance penalty to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.
- Automatic Languages: Dwarven, Undercommon, home region. Bonus Languages: Common, Draconic, Giant, Goblin, Ore, Terran.
- Level Adjustment +2: Duergar arc more powerful and gain levels more slowly than most of the other common race’s of Faerun.