Gray Dwarf

Races of Faerûn (Rac)Updated Forgotten Realms (3.0)

Gray Dwarf is a D&D 3.5 player race from Rac. Medium Humanoid (good fort), Level adjustment +2.

Size
Medium
Type
Humanoid (good fort)
Level Adjustment
+2

Duergar have all the dwarven racial traits given in Chapter 1 of the Player’s Handbook except as follows:

  • +2 Constitution, -4 Charisma. Duergar are extremely withdrawn and guarded.
  • Darkvision up to 120 feet.
  • Immune to paralysis, phantasms, and magic or alchemical poisons (but not normal poisons). Duergar acquired immunity to some illusions and many toxic substances during their servitude to mind flayers,
  • +4 racial bonus on Move Silently checks. Gray dwarves excel in stealthy movement.
  • +1 racial bonus on Listen and Spot checks.
  • Spell-Like Abilities: 1/day—enlarge and invisibility as a wizard twice the duergar’s level (minimum 3rd level). These affect only the duergar and whatever it carries.
  • Light Sensitivity: Duergar suffer a -1 circumstance penalty to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.
  • Automatic Languages: Dwarven, Undercommon, home region. Bonus Languages: Common, Draconic, Giant, Goblin, Ore, Terran.
  • Level Adjustment +2: Duergar arc more powerful and gain levels more slowly than most of the other common race’s of Faerun.