Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice; a base attack bonus of +1; and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
Racial Skills: A gnoll’s humanoid levels give him skill points equal to 5 × (2 + Int modifier). His class skills are Listen and Spot.
Racial Feats: A gnoll’s humanoid levels give him one feat.