- Size
- Medium
- Type
- Humanoid (good reflex)
- Level Adjustment
- +0
- Class Skills: Hide is a class skill for forestlord half-elves.
- Dragonblood Subtype: Forestlord half-elves are of the dragonblood subtype (see page 4).
- Elven Blood: For all effects related to race, a forestlord half-elf is considered an elf. Forestlord half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves. (See the Monster Manual for more information about elves, and the Dungeon Master’s Guide for more on magic items.)
- Forestlord Pact: Any forestlord half-elf who attacks or otherwise attempts to harm a green dragon loses her treewalk ability for 24 hours. During that time, the character also takes a —1 penalty on attack rolls, caster level or manifester level, and saving throws.
- Immunity to sleep spells and similar magical effects.
- Low-light Vision: A forestlord half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Treewalk (Su): A forestlord half-elf can transport herself between trees in much the same way that dryads and druids can. Once per day, a forestlord half-elf can enter a tree by touching it as a move action; once inside the tree, she instantly transports to any other tree within 60 feet. The forestlord half-elf appears in a square adjacent to the second tree at the beginning of her next turn. When a forestlord half-elf reaches 5 Hit Dice, and for every 5 HD thereafter, she gains one additional use of this ability per day.