Darfellan
- Size
- Medium
- Type
- Humanoid (good fort)
- Level Adjustment
- +0
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+2 Strength, -2 Dexterity: Darfellans have a powerful physique but are somewhat clumsy, especially out of the water.
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A darfellan’s base land speed is 20 feet; darfellan webbed feet are more suited for moving through water than on land.
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A darfellan’s base swim speed is 40 feet. A darfellan has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A darfellan can always choose to take 10 on a Swim check, even if distracted or endangered. A darfellan can use the run action while swimming, provided he swims in a straight line.
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Hold Breath (Ex): A darfellan can hold his breath for a number of rounds equal to 8 × his Constitution score before he risks drowning. For a typical darfellan, this is 96 rounds, or almost 10 minutes.
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Natural Attack: A darfellan has a natural bite attack that deals 1d6 points of damage. If fighting without a weapon, a darfellan uses his bite as a primary attack, adding 1-1/2 times his Strength bonus to damage. If armed with a weapon, he can use his bite or weapon, as he chooses. When making a full attack, a darfellan normally uses the weapon as his primary attack along with the bite as a natural secondary attack (at -5 attack). If the darfellan gets extra attacks by virtue of a base attack bonus of +6 or higher, he gets them only with his primary attack.
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Echolocation: In the water, a darfellan can emit a series of whistles, then instinctively pinpoint nearby creatures by hearing the echo. Darfellans have blindsense out to 20 feet, but the blindsense doesn’t extend beyond the water.
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Racial Hatred: A darfellan normally exudes a brooding calm, but the mere presence of a sahuagin is enough to send the darfellan into a blood-mad fury. Darfellans gain a +2 racial bonus on attack rolls and damage rolls when fighting sahuagin.
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Automatic Languages: Darfellan. Bonus Languages: Aquan, Common.
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Favored Class: Barbarian.