Centaur

Races of the Wild (RW)Supplementals (3.5)
Size
Large
Type
Monstrous Humanoid
Level Adjustment
+2
  • +8 Strength, +4 Dexterity, +4 Constitution, —2 Intelligence, +2 Wisdom.
  • Large size: —1 penalty to Armor Class, —1 penalty on attack rolls, —4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/5 feet.
  • A centaur’s base land speed is 50 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice; a base attack bonus of +4; and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
  • Racial Skills: A centaur’s monstrous humanoid levels give him skill points equal to 7 × (2 + Int modifier). His class skills are Listen, Move Silently, Spot, and Survival.
  • Racial Feats: A centaur’s monstrous humanoid levels give him two feats.
  • +3 natural armor bonus.
  • Favored Class: Ranger. Centaur rangers often choose magical beasts or some variety of humanoid as their favored enemy.
  • Level adjustment +2.