- Size
- Medium
- Type
- Humanoid (good reflex)
- Level Adjustment
- +0
- Aquatic: Aventi are aquatic humanoids, and have the aquatic and human subtypes.
- Amphibious (Ex): Aventi can breathe water or air equally well, without limitation.
- Aventi have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. They can always choose to take 10 on a Swim check, even if distracted or endangered. Aventi can use the run action while swimming, provided they swim in a straight line.
- Water Spell Power (Ex): The magical ties that connect the aventi to Aventernus (see page 49) persist, untold ages since the sea god saved the aventi from extinction. As a result, spellcasting aventi have enchanced ability with water magic. An aventi’s effective caster level is +1 for spells with the water descriptor.
- Human Blood: For all effects related to race, an aventi is considered a human. Aventi are just as vulnerable to special effects that affect humans as humans are, and they can use magic items that are only usable by humans.