Avariel

Races of Faerûn (Rac)Forgotten Realms (3.0)
Size
Medium
Type
Humanoid (good reflex)
Level Adjustment
+3

Avariels have all the elven racial traits listed in the Player’s Handbook, except as follows:

  • +4 Dexterity, —2 Constitution, +2 Intelligence, +2 Wisdom. Avariels have hollow bones and, as a result, are more fragile than humans. At the same time, they are gifted with a keen intuition and intellect, and an almost otherworldly grace.
  • Keen Sight (Ex): Avariels gain a +4 racial bonus on all Spot checks; this replaces the standard +2 racial bonus that most elves gain.
  • Avariels gain a +4 racial bonus on Jump checks. They are strong for their weight.
  • Proficient with either rapier or longsword; proficient with lasso and bolas. This replaces the standard elven weapon proficiency with longswords or rapiers and proficiency with shortbow, longbow, composite longbow, and composite shortbows.
  • Flight (Ex): Avariels have a flying speed of 50 feet with average maneuverability, as long as they do not carry more than a Medium load, are not wearing Heavy armor, and are not fatigued or exhausted. Avariel wings have a span of 12 feet on average; they cannot fly in an area that does not allow them to fully extend their wings. An avariel may make a dive attack. A dive attack works just like a charge, but the avariel must descend a minimum of 30 feet and attack with a piercing weapon; if she hits, she deals double damage. An avariel can use the run action while flying, provided she flies in a straight line. For more information on flight, see the Tactical Aerial Movement section in Chapter 3 of the DUNGEON MASTER‘s Guide.
  • Automatic Languages: Common, Elven, home region. Bonus Languages: by region.
  • Favored Class: Cleric.
  • Level Adjustment: +3. Avariels are more powerful and gain levels more slowly than most of the other common races of Faerûn.