Aquatic Elf
- Size
- Medium
- Type
- Humanoid (good reflex)
- Level Adjustment
- +1
Aquatic elves have all the elven racial traits listed in the Player’s Handbook, except as follows:
- +2 Dexterity, —2 Intelligence. This replaces the standard bonuses and penalties most elves receive. Aquatic elves are as fleet of foot and coordinated as their land-based kin, and while they are more sturdily built than most of the other elven subraces, they have little use for study.
- Proficient with trident, longspear, and net. This replaces the standard elven proficiency with longsword, rapier, and bow.
- Swim speed 40 feet. An aquatic elf gains a +8 racial bonus on all Swim checks and can always choose to take 10 with Swim checks, even if rushed or threatened. Aquatic elves can use the run action while swimming, as long as they swim in a straight line.
- Improved Low-Light Vision (Ex): An aquatic elf can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Gills (Ex): Aquatic elves breathe salt water with ease. They can also breathe fresh water, but most find the experience to be very uncomfortable and are treated as fatigued while doing so and for 10 minutes afterward. Aquatic elves can survive out of the water for 1 hour per point of Constitution (after that, refer to the suffocation rule in Chapter 3 of the DUNGEON MASTER‘S Guide).
- Automatic Languages: Common, Elven, home region. Bonus Languages: Aquan, Draconic, Giant.
- Favored Class: Fighter.
- Level Adjustment: +1. Aquatic elves are more powerful and gain levels more slowly than most of the other common races of Faerûn.