Temporary Insanity
- Power Points
- 9
- Discipline
- Telepathy
- Manifesting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
You reach into a subject’s mind, causing it to descend into madness temporarily. If the subject fails a Will save, it suffers the effects of the insanity power for 3d4 rounds. A result of a 1 on the insanity table causes the subject to wander away for the duration of the power’s effect. Additionally the subject takes 1 point of temporary Wisdom damage for each round that they are temporarily insane. If its Wisdom drops to 1, it does not suffer any further Wisdom damage. However, it is affected by insanity until its Wisdom score is restored to a value greater than 1, no matter how long this power lasts.