Teleportation Circle, Psionic
Teleportation Circle, Psionic is a D&D 3.5 psionic power (Psychoportation) from XPH. Power points: 17.
- Power Points
- 17
- Discipline
- Psychoportation
- Manifesting Time
- 10 minutes
- Range
- Touch
You create a circle on the floor or other horizontal surface that teleports, as psionic greater teleport, any creature who stands on it to a designated spot. Once you designate the destination for the circle, you can’t change it. The power fails if you attempt to set the circle to teleport creatures into a solid object, to a place with which you are not familiar and have no clear description, or to another plane.
The circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way, such as by placing it on a raised platform.
Note: Psionic traps such as teleportation circle are hard to detect and disable. A rogue (only) can use the Search skill to find the circle and Disable Device to thwart it. The DC in each case is 25 + power level, or 34 in the case of teleportation circle.