Telekinetic Boomerang
Telekinetic Boomerang is a D&D 3.5 psionic power (Psychokinesis) from CP. Power points: 5. On class lists for Psychic Warrior (Level 3).
- Power Points
- 5
- Discipline
- Psychokinesis
- Manifesting Time
- 1 swift action
- Range
- Touch
The object you touch glistens with silvery motes.
You can imbue a thrown weapon with an unusually fast-acting version of the returning weapon special ability. Halflings with psionic powers often use telekinetic boomerang on daggers or throwing axes.
Unlike a weapon with the returning special ability (DMG 225), a thrown weapon imbued with telekinetic boomerang returns to the thrower’s hand immediately after the attack is resolved, allowing the weapon to be used again on the same turn.
Augment: For every 2 additional power points you spend, you can imbue an additional thrown weapon with the benefit of telekinetic boomerang.